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This paper represents a novel game-based methodology for the possible discovery of aircraft optimal escape maneuver against an attacking missile. This discovery could be achieved through a mathematica...lly-correct game of target-attacker where a human player controls the target, trying to evade the missile. The game is distributed to some ordinary persons (typically young kids) who are asked to play the game and to get the highest scores possible. Best escape maneuvers are collected, analyzed, and optimized, to find the optimal human-based escape maneuver. The game is based on 2D point-mass models for target and attacker and a proportional navigation law for missile guidance. The game is developed using Unity, a free cross-platform game engine. The preliminary results obtained suggest the production of enhanced versions of the game with more desirable outcomes, viz., to utilize collective human-brain capability in producing a new guidance law which could possibly compete with existing ones.続きを見る
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