作成者 |
|
|
|
|
|
本文言語 |
|
発行日 |
|
収録物名 |
|
開始ページ |
|
終了ページ |
|
出版タイプ |
|
アクセス権 |
|
関連DOI |
|
|
関連URI |
|
|
関連情報 |
|
|
概要 |
This paper describes techniques to improve human representation on an avatar-based interaction system, using real-time motion sensing and human action symbolization. Avatar-based interaction systems w...ith computer-generated virtual environments have difficulties in acquiring user's information, i.e., enough information to represent the user as if he/she were in the environment. This mainly comes of the high degrees of freedom of human body and causes the lack of reality. Since it is almost impossible to acquire all the detailed information of human actions or activities, we, instead, recognize, or estimate, what kind of actions have occurred from sensed human motion information and other available information and re-generate detailed and natural actions from the estimated results. In this paper, we describe our approach, Real-time Human Proxy, especially on a side of representing human actions. Also we present experimental results.続きを見る
|