<会議発表論文>
Real-time Human Proxy : An Avatar-based Interaction System

作成者
本文言語
出版者
発行日
雑誌名
開始ページ
終了ページ
出版タイプ
アクセス権
概要 This paper describes techniques to improve human representation on an avatar-based interaction system, using real-time motion sensing and human action symbolization. Avatar-based interaction systems w...ith computer-generated virtual environments have difficulties in acquiring users information, i.e., enough information to represent the user as if he/she were in the environment. This mainly comes of high degrees of freedom of human body and causes the lack of reality. Since it is almost impossible to acquire all the detailed information of human actions or activities, we, instead, recognize, or estimate, what kind of actions have occurred from sensed human motion information and other available information and re-generate detailed and natural actions from the estimated results. In this paper, we describe our approach, Real-time Human Proxy, on both side of acquiring and representing human actions. Also we present experimental results.続きを見る

本文情報を非表示

AritaKES04 pdf 881 KB 202  

詳細

レコードID
査読有無
権利関係
関連情報
関連情報
主題
ISSN
ISBN
DOI
注記
タイプ
登録日 2009.04.22
更新日 2017.02.28