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Real-time Human Proxy: An Avatar-based Interaction System

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Abstract This paper describes techniques for improving human representation on an avatar-based interaction system, using a motion capture system and human action symbolization. Avatar-based interaction systems... with computer-generated virtual environments have difficulties in acquiring user’s information, which is enough to represent the user as if he/she were in the environment. This mainly comes of high degrees of freedom of human body. Since it is almost impossible to acquire all information of human motion, we turn acquired motion sequences into symbols, which show what kind of action has occurred, by recognizing human action with rough motion capturing. In this paper, we describe our approach on both side of acquiring and representing human action, and finally, experimental results are presented.show more

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Created Date 2009.04.22
Modified Date 2020.12.09

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