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We propose a framework for automatic game parameter tuning using a game player model. Two kinds of computational intelligence techniques are used to create the framework: a fuzzy logic system (FS) as ...the decision maker and evolutionary computa- tion as the model parameter optimizer. Insights from a game developer are integrated into the player model consisting of FS rules. FS membership function parameters are optimized by a differential evolution (DE) algorithm to find optimal model parameters. We conducted experiments in which our player model plays a turn-based strategy video game. DE optimisation was able to evolve our player model such that it could compete well at various levels of game difficulty.続きを見る
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