<図書>
What video games have to teach us about learning and literacy
責任表示 | James Paul Gee |
---|---|
データ種別 | 図書 |
版 | Rev. and updated ed |
出版情報 | Basingstoke : Palgrave Macmillan , 2007 |
本文言語 | 英語 |
大きさ | 249 p. ; 24 cm |
概要 | The definitive look at all that can be learned from video games |
目次 | Introduction : 36 ways to learn a video game Semiotic domains : is playing video games a "waste of time"? Learning and identity : what does it mean to be a half-elf? Situated meaning and learning : what should you do after you have destroyed the global conspiracy? Telling and doing : why doesn't Lara Croft obey Professor Von Croy? Cultural models : do you want to be the blue sonic or the dark sonic? The social mind : how do you get your corpse back after you've died? Conclusion Appendix : The 36 learning principles. |
所蔵情報
状態 | 巻次 | 所蔵場所 | 請求記号 | 刷年 | 文庫名称 | 資料番号 | コメント | 予約・取寄 | 複写申込 | 自動書庫 |
---|---|---|---|---|---|---|---|---|---|---|
|
: pbk | 中央図 4A | 375.19/G 31 | 2007 |
|
003212008002452 |
|
書誌詳細
一般注記 | Previous ed.: 2003 Includes bibliographical references (p. [229]-239) and index |
---|---|
著者標目 | *Gee, James Paul |
件 名 | LCSH:Video games -- Psychological aspects
全ての件名で検索
LCSH:Computer games -- Psychological aspects 全ての件名で検索 LCSH:Learning, Psychology of LCSH:Visual literacy LCSH:Video games and children |
分 類 | DC22:794.8019 |
書誌ID | 1001343827 |
ISBN | 9781403984531 |
NCID | BA87466178 |
巻冊次 | : pbk ; ISBN:9781403984531 ; XISBN:1403984530 |
NBN | GBA813540 |
登録日 | 2009.09.18 |
更新日 | 2009.09.18 |